{"version":3,"file":"testing.d.ts","sources":["testing.d.ts"],"names":[],"mappings":"AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA","sourcesContent":["/**\n * @license Angular v12.1.0\n * (c) 2010-2021 Google LLC. https://angular.io/\n * License: MIT\n */\n\nimport { AnimationDriver } from '@angular/animations/browser';\r\nimport { AnimationPlayer } from '@angular/animations';\r\nimport { NoopAnimationPlayer } from '@angular/animations';\r\nimport { ɵStyleData } from '@angular/animations';\r\n\r\n/**\r\n * @publicApi\r\n */\r\nexport declare class MockAnimationDriver implements AnimationDriver {\r\n    static log: AnimationPlayer[];\r\n    validateStyleProperty(prop: string): boolean;\r\n    matchesElement(element: any, selector: string): boolean;\r\n    containsElement(elm1: any, elm2: any): boolean;\r\n    query(element: any, selector: string, multi: boolean): any[];\r\n    computeStyle(element: any, prop: string, defaultValue?: string): string;\r\n    animate(element: any, keyframes: {\r\n        [key: string]: string | number;\r\n    }[], duration: number, delay: number, easing: string, previousPlayers?: any[]): MockAnimationPlayer;\r\n}\r\n\r\n/**\r\n * @publicApi\r\n */\r\nexport declare class MockAnimationPlayer extends NoopAnimationPlayer {\r\n    element: any;\r\n    keyframes: {\r\n        [key: string]: string | number;\r\n    }[];\r\n    duration: number;\r\n    delay: number;\r\n    easing: string;\r\n    previousPlayers: any[];\r\n    private __finished;\r\n    private __started;\r\n    previousStyles: {\r\n        [key: string]: string | number;\r\n    };\r\n    private _onInitFns;\r\n    currentSnapshot: ɵStyleData;\r\n    constructor(element: any, keyframes: {\r\n        [key: string]: string | number;\r\n    }[], duration: number, delay: number, easing: string, previousPlayers: any[]);\r\n    reset(): void;\r\n    finish(): void;\r\n    destroy(): void;\r\n    play(): void;\r\n    hasStarted(): boolean;\r\n    beforeDestroy(): void;\r\n}\r\n\r\nexport { }\r\n"]}